Mini-post : Navigation WIP
Just a quick update to keep the cog’s whirring… I’ve continued working on the auto-pilot/navigation/scene management this week, chipping away at the iceberg that is neatly analogous to the systems I’m...
View ArticleNavigating the Galaxy – Part One
I say part one, because for now I’m wrapping up Navigation to work on other issues – namely the one’s thrown up by working on navigation, as you’ll see when you watch the attached video (yes...
View ArticleDarn – Unity3D ‘Fail’…
Further to my hinting in the last post, I have to reveal a minor failure – or rather, a hurdle which I don’t have the time or inclination to jump. Back in the last kickstarter, the idea of a ‘demo’...
View ArticleFlight of the Navigator(s)
This week I have been (largely) working on improving the autopilot course plotting, notably to improve the visuals when docking/undocking for both the player and NPC’s. I got fed up of flying through...
View ArticleWeekly Roundup #55
This past week(ish) has seen some important code improvements going on, with a lot of work being done to fix up the scene management system. I stress ‘fix up’ in a positive sense. It worked, but needed...
View ArticleWeekly Update #56
Work on the Autopilot and Navigator has led onto a long planned separation of concerns (read ‘Single Responsibility Principle’) regarding the player and their movement within the scene. As it stands,...
View ArticleThe Bug Bane
I’ve been smashing bugs of late, focusing entirely on the scene management system with a view to removing all the wrinkles and glitches that have accumulated around scene transitions. In more...
View ArticleVisual tweaks;it’s all about the speed!
I’ve been back visiting the unpleasant Bugland this past week or so, and also tinkering with some visual effects; velocity markers and course tunnels. Velocity Markers have two tiers; HUD markers which...
View ArticleThe Great Journey Begins
Gameplay. Yes, you read right. Finally. I am turning my efforts to gameplay. This series of blog posts (and hopefully video blog posts!) probably won’t particularly read gameplay-ish, but trust me it...
View ArticleThe Great Journey – Part Two
Having rectified the ‘oops up’ from Part One, and made a great many tweaks, improvements and changes since then, it’s time for Part Two, and let this part be slightly more successful! Given the spirit...
View Article
More Pages to Explore .....